Hocketing and Pointillism

Hocketing and pointillism are two very popular compositional techniques in electronic music.

Hocketing

Firstly, one uses hocketing to transform a long musical idea into a more interesting sequence. This technique works by dividing a whole musical piece intro shorter phrases and distributing them among instruments with similar sounds. Within the music universe, hocketing is a rhythmic linear technique that alters notes, pitches and chords. Moreover, it is a quite effective, famous among modern pop music (even though it has been around since medieval times). Hocketed instruments share similar timbres in order to maintain the consistency of the original line. This process involves the division of one musical phrase among several voices to achieve a better melody.

Pointillism

Secondly, pointillism is a compositional technique that involves different musical notes created separately. In pointillism, sound timbres produce affect from note to note. Each voice contributes to the creation of a more dynamic piece because a specific melody controls its unique timbre.

Hocketing and Pointillism: Hockets and Punctuations

Hockets and punctuations are essential when building the drop. The user creates them by mixing and combining the length of different notes. Users can also place the notes in a different order to achieve diverse sounds. The kick drum is helpful to determine the musical cuts. 

The user must decide if s/he should combine the mix of the original sub-bass with each hocket or punctuation. One the one hand, if the hocket or punctuation has a low-frequency content, the user will be able to substitute it for the sub. If, on the other, the hocket or punctuation has a high-frequency content, the user will be able to layer it with the sub as well as with the high-pass filter. When this happens, you should avoid masking.

Final Note

Moreover, users are capable of bouncing the audio from each hocket to be triggered and manipulated throughout the musical piece. You can achieve this by loading the bouncing audio into a sampler.

Users can sequence MIDI notes with basic sounds such as sub-bass. When this happens, the perspective changes and the user can focus on small details.