Sample Triggering

Within the music universe, sampling is to as a reused portion of a sound recording in another recording—and then comes sample triggering. Specifically, sample triggering is the repetition of the same sound that occurs every time a specific detonator emerges. In general, sampling dates back to 1980 and is the foundation of the hip-hop music genre.

Within electronic music, you play universe samples again and again, especially when focusing on high-hats and cymbals. To the human ear, songs can sound monotonous if the same sample comes every time there is a trigger. Also, songs can sound artificial because it’s impossible to produce two identical sounds in real life. When the human ear hears the apparent same sound, there are probable subtle differences that are almost unperceivable. Every hit a drummer makes varies in terms of timbre, length, image, level, and pitch.

Sample Triggering: Avoid Mindless Repetition

Avoiding mindless repetition is possible by using round-robin and cycle randomly. Round robin and cycle random are types of sample triggering experts also call cell activation options. Many modern samplers involve these alternatives. Firstly, when applying cycle random, users map multiple samples to the same note so that they select them arbitrarily. When applying round-robin, users map these samples to the same note so that they organize them in a specific way.

Secondly, round robin is a technique that allows sample developers to playback different sampled versions of the same sound each time a key play. With this strategy, the user assigns the order in which the samples will cycle when choosing round robin. This is possible by selecting the samples that will cycle using the position box. Silence appears when the system involves are more numbers than samples.

In cycle random, second-by-second changes in acceleration for a specific speed might occur when the user accelerates. In this action, the speed is maintained. This process depends on the magnitude of the acceleration.