MIDI GRID by ADSR is an 8×8 grid-based generative MIDI sequencer that is designed and build for NI Reaktor and can create constant morphing patterns that are key selected to work with so that data can be sent to a synth via MIDI. The interface is designed to have one of three types of basic actions, and these are alive, dead or buffer with an easy select and define procedure to change its type. Dead squares don’t do anything, and they show up as a purge square on the interface. These ought to make up the larger part of the grid.

Alive squares move in a course, and they show up like a bolt indicating in that course on the interface. At whatever point they run into the edge of the network, another alive square, or a buffer square, they will alter the heading. Alive squares are used to trigger MIDI notes at whatever point they hit the edge of the grid. There are controls to the left side of and over the platform that select which notes are activated when this happens. Buffer squares essentially sit still and hold up for alive squares to bump into them. They show up purple on the interface.

The key to making a decent, advancing, fix in the MIDI platform is to set things up so that you just have many alive squares and buffer squares that will bump into each other as sequencer advances. The collisions will cause the squares to alter course, which is able to cause the MIDI yield to transform over time. It is this that will add a component of arbitrariness to your system. To correct the framework, there are controls for the key and scale, the speed of the sequencer, the length of the created notes, and speed. When you change keys and scales, the changes made will be harmonically coherent.

As a MIDI generator, MIDI Grid does not produce any sound by itself. You must connect the MIDI information to the synth of your preference.

Image: ADSR